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		<h1><a href="/battlemap">battlemap</a> - battlemap.go</h1>
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<span class="hidden"><a id="L1" href="#L1">     1</a>  </span><span>package battlemap </span><span class="text">// import &#34;vimagination.zapto.org/battlemap&#34;</span>
<span class="hidden"><a id="L2" href="#L2">     2</a>  </span>
<span class="hidden"><a id="L3" href="#L3">     3</a>  </span><span>import (</span>
<span class="hidden"><a id="L4" href="#L4">     4</a>  </span><span>	&#34;fmt&#34;</span>
<span class="hidden"><a id="L5" href="#L5">     5</a>  </span><span>	&#34;net</span><span>/http&#34;</span>
<span class="hidden"><a id="L6" href="#L6">     6</a>  </span><span>	&#34;strings&#34;</span>
<span class="hidden"><a id="L7" href="#L7">     7</a>  </span>
<span class="hidden"><a id="L8" href="#L8">     8</a>  </span><span>	&#34;golang.org</span><span>/x</span><span>/net</span><span>/websocket&#34;</span>
<span class="hidden"><a id="L9" href="#L9">     9</a>  </span><span>)</span>
<span class="hidden"><a id="L10" href="#L10">    10</a>  </span>
<span class="hidden"><a id="L11" href="#L11">    11</a>  </span><span class="text">// Battlemap contains all of the data required for a battlemap system.</span>
<span class="hidden"><a id="L12" href="#L12">    12</a>  </span><span class="text">//</span>
<span class="hidden"><a id="L13" href="#L13">    13</a>  </span><span class="text">// This type implements the http.Handler interface so that it can be easily</span>
<span class="hidden"><a id="L14" href="#L14">    14</a>  </span><span class="text">// added to an existing server.</span>
<span class="hidden"><a id="L15" href="#L15">    15</a>  </span><span>type Battlemap struct {</span>
<span class="hidden"><a id="L16" href="#L16">    16</a>  </span><span>	config     config</span>
<span class="hidden"><a id="L17" href="#L17">    17</a>  </span><span>	socket     socket</span>
<span class="hidden"><a id="L18" href="#L18">    18</a>  </span><span>	auth       Auth</span>
<span class="hidden"><a id="L19" href="#L19">    19</a>  </span><span>	images     assetsDir</span>
<span class="hidden"><a id="L20" href="#L20">    20</a>  </span><span>	audio      assetsDir</span>
<span class="hidden"><a id="L21" href="#L21">    21</a>  </span><span>	musicPacks musicPacksDir</span>
<span class="hidden"><a id="L22" href="#L22">    22</a>  </span><span>	chars      charactersDir</span>
<span class="hidden"><a id="L23" href="#L23">    23</a>  </span><span>	maps       mapsDir</span>
<span class="hidden"><a id="L24" href="#L24">    24</a>  </span><span>	plugins    pluginsDir</span>
<span class="hidden"><a id="L25" href="#L25">    25</a>  </span><span>	mux        http.ServeMux</span>
<span class="hidden"><a id="L26" href="#L26">    26</a>  </span><span>}</span>
<span class="hidden"><a id="L27" href="#L27">    27</a>  </span>
<span class="hidden"><a id="L28" href="#L28">    28</a>  </span><span class="text">// New creates a new, initialised Battlemap type, using the given path as its</span>
<span class="hidden"><a id="L29" href="#L29">    29</a>  </span><span class="text">// datastore directory.</span>
<span class="hidden"><a id="L30" href="#L30">    30</a>  </span><span class="text">//</span>
<span class="hidden"><a id="L31" href="#L31">    31</a>  </span><span class="text">// The passed Auth module will be used for authenticating all users and setting</span>
<span class="hidden"><a id="L32" href="#L32">    32</a>  </span><span class="text">// Admin mode. If nil is passed then it will use the built in auth module,</span>
<span class="hidden"><a id="L33" href="#L33">    33</a>  </span><span class="text">// allowing all users as guests and allowing signing in as the Admin.</span>
<span class="hidden"><a id="L34" href="#L34">    34</a>  </span><span>func New(path string, auth Auth) (*Battlemap, error) {</span>
<span class="hidden"><a id="L35" href="#L35">    35</a>  </span><span>	b := new(Battlemap)</span>
<span class="hidden"><a id="L36" href="#L36">    36</a>  </span>
<span class="hidden"><a id="L37" href="#L37">    37</a>  </span><span>	if err := b.initModules(path, auth); err != nil {</span>
<span class="hidden"><a id="L38" href="#L38">    38</a>  </span><span>		return nil, err</span>
<span class="hidden"><a id="L39" href="#L39">    39</a>  </span><span>	}</span>
<span class="hidden"><a id="L40" href="#L40">    40</a>  </span>
<span class="hidden"><a id="L41" href="#L41">    41</a>  </span><span>	b.initMux(index)</span>
<span class="hidden"><a id="L42" href="#L42">    42</a>  </span>
<span class="hidden"><a id="L43" href="#L43">    43</a>  </span><span>	return b, nil</span>
<span class="hidden"><a id="L44" href="#L44">    44</a>  </span><span>}</span>
<span class="hidden"><a id="L45" href="#L45">    45</a>  </span>
<span class="hidden"><a id="L46" href="#L46">    46</a>  </span><span>func (b *Battlemap) initModules(path string, a Auth) error {</span>
<span class="hidden"><a id="L47" href="#L47">    47</a>  </span><span>	if err := b.config.Init(path); err != nil {</span>
<span class="hidden"><a id="L48" href="#L48">    48</a>  </span><span>		return fmt.Errorf(&#34;error loading Config: %w&#34;, err)</span>
<span class="hidden"><a id="L49" href="#L49">    49</a>  </span><span>	}</span>
<span class="hidden"><a id="L50" href="#L50">    50</a>  </span>
<span class="hidden"><a id="L51" href="#L51">    51</a>  </span><span>	b.images.fileType = fileTypeImage</span>
<span class="hidden"><a id="L52" href="#L52">    52</a>  </span><span>	b.audio.fileType = fileTypeAudio</span>
<span class="hidden"><a id="L53" href="#L53">    53</a>  </span>
<span class="hidden"><a id="L54" href="#L54">    54</a>  </span><span>	if a == nil {</span>
<span class="hidden"><a id="L55" href="#L55">    55</a>  </span><span>		a := new(auth)</span>
<span class="hidden"><a id="L56" href="#L56">    56</a>  </span>
<span class="hidden"><a id="L57" href="#L57">    57</a>  </span><span>		if err := a.Init(b); err != nil {</span>
<span class="hidden"><a id="L58" href="#L58">    58</a>  </span><span>			return fmt.Errorf(moduleError, &#34;auth&#34;, err)</span>
<span class="hidden"><a id="L59" href="#L59">    59</a>  </span><span>		}</span>
<span class="hidden"><a id="L60" href="#L60">    60</a>  </span>
<span class="hidden"><a id="L61" href="#L61">    61</a>  </span><span>		b.auth = a</span>
<span class="hidden"><a id="L62" href="#L62">    62</a>  </span><span>	} else {</span>
<span class="hidden"><a id="L63" href="#L63">    63</a>  </span><span>		b.auth = a</span>
<span class="hidden"><a id="L64" href="#L64">    64</a>  </span><span>	}</span>
<span class="hidden"><a id="L65" href="#L65">    65</a>  </span>
<span class="hidden"><a id="L66" href="#L66">    66</a>  </span><span>	l := newLinks()</span>
<span class="hidden"><a id="L67" href="#L67">    67</a>  </span>
<span class="hidden"><a id="L68" href="#L68">    68</a>  </span><span>	for _, m := range [...]struct {</span>
<span class="hidden"><a id="L69" href="#L69">    69</a>  </span><span>		Name   string</span>
<span class="hidden"><a id="L70" href="#L70">    70</a>  </span><span>		Module interface {</span>
<span class="hidden"><a id="L71" href="#L71">    71</a>  </span><span>			Init(b *Battlemap, l links) error</span>
<span class="hidden"><a id="L72" href="#L72">    72</a>  </span><span>		}</span>
<span class="hidden"><a id="L73" href="#L73">    73</a>  </span><span>	}{</span>
<span class="hidden"><a id="L74" href="#L74">    74</a>  </span><span>		{&#34;Socket&#34;, &amp;b.socket},</span>
<span class="hidden"><a id="L75" href="#L75">    75</a>  </span><span>		{&#34;Audio&#34;, &amp;b.audio},</span>
<span class="hidden"><a id="L76" href="#L76">    76</a>  </span><span>		{&#34;MusicPacks&#34;, &amp;b.musicPacks},</span>
<span class="hidden"><a id="L77" href="#L77">    77</a>  </span><span>		{&#34;Images&#34;, &amp;b.images},</span>
<span class="hidden"><a id="L78" href="#L78">    78</a>  </span><span>		{&#34;Chars&#34;, &amp;b.chars},</span>
<span class="hidden"><a id="L79" href="#L79">    79</a>  </span><span>		{&#34;Maps&#34;, &amp;b.maps},</span>
<span class="hidden"><a id="L80" href="#L80">    80</a>  </span><span>		{&#34;Plugins&#34;, &amp;b.plugins},</span>
<span class="hidden"><a id="L81" href="#L81">    81</a>  </span><span>	} {</span>
<span class="hidden"><a id="L82" href="#L82">    82</a>  </span><span>		if err := m.Module.Init(b, l); err != nil {</span>
<span class="hidden"><a id="L83" href="#L83">    83</a>  </span><span>			return fmt.Errorf(moduleError, m.Name, err)</span>
<span class="hidden"><a id="L84" href="#L84">    84</a>  </span><span>		}</span>
<span class="hidden"><a id="L85" href="#L85">    85</a>  </span><span>	}</span>
<span class="hidden"><a id="L86" href="#L86">    86</a>  </span>
<span class="hidden"><a id="L87" href="#L87">    87</a>  </span><span>	b.chars.cleanup(l.chars)</span>
<span class="hidden"><a id="L88" href="#L88">    88</a>  </span><span>	b.images.cleanup(l.images)</span>
<span class="hidden"><a id="L89" href="#L89">    89</a>  </span><span>	b.audio.cleanup(l.audio)</span>
<span class="hidden"><a id="L90" href="#L90">    90</a>  </span><span>	b.musicPacks.cleanup(l.music)</span>
<span class="hidden"><a id="L91" href="#L91">    91</a>  </span>
<span class="hidden"><a id="L92" href="#L92">    92</a>  </span><span>	return nil</span>
<span class="hidden"><a id="L93" href="#L93">    93</a>  </span><span>}</span>
<span class="hidden"><a id="L94" href="#L94">    94</a>  </span>
<span class="hidden"><a id="L95" href="#L95">    95</a>  </span><span>func (b *Battlemap) initMux(index http.Handler) {</span>
<span class="hidden"><a id="L96" href="#L96">    96</a>  </span><span>	b.mux.Handle(&#34;</span><span>/socket&#34;, websocket.Handler(b.socket.ServeConn))</span>
<span class="hidden"><a id="L97" href="#L97">    97</a>  </span>
<span class="hidden"><a id="L98" href="#L98">    98</a>  </span><span>	for path, module := range map[string]http.Handler{</span>
<span class="hidden"><a id="L99" href="#L99">    99</a>  </span><span>		&#34;</span><span>/login</span><span>/&#34;:   b.auth,</span>
<span class="hidden"><a id="L100" href="#L100">   100</a>  </span><span>		&#34;</span><span>/images</span><span>/&#34;:  &amp;b.images,</span>
<span class="hidden"><a id="L101" href="#L101">   101</a>  </span><span>		&#34;</span><span>/audio</span><span>/&#34;:   &amp;b.audio,</span>
<span class="hidden"><a id="L102" href="#L102">   102</a>  </span><span>		&#34;</span><span>/plugins</span><span>/&#34;: &amp;b.plugins,</span>
<span class="hidden"><a id="L103" href="#L103">   103</a>  </span><span>	} {</span>
<span class="hidden"><a id="L104" href="#L104">   104</a>  </span><span>		p := strings.TrimSuffix(path, &#34;</span><span>/&#34;)</span>
<span class="hidden"><a id="L105" href="#L105">   105</a>  </span>
<span class="hidden"><a id="L106" href="#L106">   106</a>  </span><span>		b.mux.Handle(path, http.StripPrefix(path, module))</span>
<span class="hidden"><a id="L107" href="#L107">   107</a>  </span><span>		b.mux.Handle(p, http.StripPrefix(p, module))</span>
<span class="hidden"><a id="L108" href="#L108">   108</a>  </span><span>	}</span>
<span class="hidden"><a id="L109" href="#L109">   109</a>  </span>
<span class="hidden"><a id="L110" href="#L110">   110</a>  </span><span>	b.mux.Handle(&#34;</span><span>/&#34;, index)</span>
<span class="hidden"><a id="L111" href="#L111">   111</a>  </span><span>}</span>
<span class="hidden"><a id="L112" href="#L112">   112</a>  </span>
<span class="hidden"><a id="L113" href="#L113">   113</a>  </span><span>func (b *Battlemap) ServeHTTP(w http.ResponseWriter, r *http.Request) {</span>
<span class="hidden"><a id="L114" href="#L114">   114</a>  </span><span>	b.mux.ServeHTTP(w, b.auth.Auth(r))</span>
<span class="hidden"><a id="L115" href="#L115">   115</a>  </span><span>}</span>
<span class="hidden"><a id="L116" href="#L116">   116</a>  </span>
<span class="hidden"><a id="L117" href="#L117">   117</a>  </span><span>const moduleError = &#34;error initialising %s module: %w&#34;</span>
<span class="hidden"><a id="L118" href="#L118">   118</a>  </span></pre>
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