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		<h1><a href="/limage">limage</a> - rgb.go</h1>
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<span class="hidden"><a id="L1" href="#L1">     1</a>  </span><span>package limage</span>
<span class="hidden"><a id="L2" href="#L2">     2</a>  </span>
<span class="hidden"><a id="L3" href="#L3">     3</a>  </span><span>import (</span>
<span class="hidden"><a id="L4" href="#L4">     4</a>  </span><span>	&#34;image&#34;</span>
<span class="hidden"><a id="L5" href="#L5">     5</a>  </span><span>	&#34;image</span><span>/color&#34;</span>
<span class="hidden"><a id="L6" href="#L6">     6</a>  </span>
<span class="hidden"><a id="L7" href="#L7">     7</a>  </span><span>	&#34;vimagination.zapto.org</span><span>/limage</span><span>/lcolor&#34;</span>
<span class="hidden"><a id="L8" href="#L8">     8</a>  </span><span>)</span>
<span class="hidden"><a id="L9" href="#L9">     9</a>  </span>
<span class="hidden"><a id="L10" href="#L10">    10</a>  </span><span class="text">// RGB is an image of RGB colours.</span>
<span class="hidden"><a id="L11" href="#L11">    11</a>  </span><span>type RGB struct {</span>
<span class="hidden"><a id="L12" href="#L12">    12</a>  </span><span>	Pix    []lcolor.RGB</span>
<span class="hidden"><a id="L13" href="#L13">    13</a>  </span><span>	Stride int</span>
<span class="hidden"><a id="L14" href="#L14">    14</a>  </span><span>	Rect   image.Rectangle</span>
<span class="hidden"><a id="L15" href="#L15">    15</a>  </span><span>}</span>
<span class="hidden"><a id="L16" href="#L16">    16</a>  </span>
<span class="hidden"><a id="L17" href="#L17">    17</a>  </span><span class="text">// NewRGB create a new RGB image with the given bounds.</span>
<span class="hidden"><a id="L18" href="#L18">    18</a>  </span><span>func NewRGB(r image.Rectangle) *RGB {</span>
<span class="hidden"><a id="L19" href="#L19">    19</a>  </span><span>	w, h := r.Dx(), r.Dy()</span>
<span class="hidden"><a id="L20" href="#L20">    20</a>  </span>
<span class="hidden"><a id="L21" href="#L21">    21</a>  </span><span>	return &amp;RGB{</span>
<span class="hidden"><a id="L22" href="#L22">    22</a>  </span><span>		Pix:    make([]lcolor.RGB, w*h),</span>
<span class="hidden"><a id="L23" href="#L23">    23</a>  </span><span>		Stride: w,</span>
<span class="hidden"><a id="L24" href="#L24">    24</a>  </span><span>		Rect:   r,</span>
<span class="hidden"><a id="L25" href="#L25">    25</a>  </span><span>	}</span>
<span class="hidden"><a id="L26" href="#L26">    26</a>  </span><span>}</span>
<span class="hidden"><a id="L27" href="#L27">    27</a>  </span>
<span class="hidden"><a id="L28" href="#L28">    28</a>  </span><span class="text">// At returns the colour at the given coords.</span>
<span class="hidden"><a id="L29" href="#L29">    29</a>  </span><span>func (r *RGB) At(x, y int) color.Color {</span>
<span class="hidden"><a id="L30" href="#L30">    30</a>  </span><span>	return r.RGBAt(x, y)</span>
<span class="hidden"><a id="L31" href="#L31">    31</a>  </span><span>}</span>
<span class="hidden"><a id="L32" href="#L32">    32</a>  </span>
<span class="hidden"><a id="L33" href="#L33">    33</a>  </span><span class="text">// Bounds returns the limits of the image.</span>
<span class="hidden"><a id="L34" href="#L34">    34</a>  </span><span>func (r *RGB) Bounds() image.Rectangle {</span>
<span class="hidden"><a id="L35" href="#L35">    35</a>  </span><span>	return r.Rect</span>
<span class="hidden"><a id="L36" href="#L36">    36</a>  </span><span>}</span>
<span class="hidden"><a id="L37" href="#L37">    37</a>  </span>
<span class="hidden"><a id="L38" href="#L38">    38</a>  </span><span class="text">// ColorModel returns a colour model that converts arbitrary colours to the RGB</span>
<span class="hidden"><a id="L39" href="#L39">    39</a>  </span><span class="text">// space.</span>
<span class="hidden"><a id="L40" href="#L40">    40</a>  </span><span>func (r *RGB) ColorModel() color.Model {</span>
<span class="hidden"><a id="L41" href="#L41">    41</a>  </span><span>	return lcolor.RGBModel</span>
<span class="hidden"><a id="L42" href="#L42">    42</a>  </span><span>}</span>
<span class="hidden"><a id="L43" href="#L43">    43</a>  </span>
<span class="hidden"><a id="L44" href="#L44">    44</a>  </span><span class="text">// RGBAt returns the exact RGB colour at the given coords.</span>
<span class="hidden"><a id="L45" href="#L45">    45</a>  </span><span>func (r *RGB) RGBAt(x, y int) lcolor.RGB {</span>
<span class="hidden"><a id="L46" href="#L46">    46</a>  </span><span>	if !(image.Point{x, y}.In(r.Rect)) {</span>
<span class="hidden"><a id="L47" href="#L47">    47</a>  </span><span>		return lcolor.RGB{}</span>
<span class="hidden"><a id="L48" href="#L48">    48</a>  </span><span>	}</span>
<span class="hidden"><a id="L49" href="#L49">    49</a>  </span>
<span class="hidden"><a id="L50" href="#L50">    50</a>  </span><span>	return r.Pix[r.PixOffset(x, y)]</span>
<span class="hidden"><a id="L51" href="#L51">    51</a>  </span><span>}</span>
<span class="hidden"><a id="L52" href="#L52">    52</a>  </span>
<span class="hidden"><a id="L53" href="#L53">    53</a>  </span><span class="text">// Opaque just returns true as the alpha channel is fixed.</span>
<span class="hidden"><a id="L54" href="#L54">    54</a>  </span><span>func (r *RGB) Opaque() bool {</span>
<span class="hidden"><a id="L55" href="#L55">    55</a>  </span><span>	return true</span>
<span class="hidden"><a id="L56" href="#L56">    56</a>  </span><span>}</span>
<span class="hidden"><a id="L57" href="#L57">    57</a>  </span>
<span class="hidden"><a id="L58" href="#L58">    58</a>  </span><span class="text">// PixOffset returns the index of the Pix array corresponding to the given</span>
<span class="hidden"><a id="L59" href="#L59">    59</a>  </span><span class="text">// coords.</span>
<span class="hidden"><a id="L60" href="#L60">    60</a>  </span><span>func (r *RGB) PixOffset(x, y int) int {</span>
<span class="hidden"><a id="L61" href="#L61">    61</a>  </span><span>	return (y-r.Rect.Min.Y)*r.Stride &#43; x - r.Rect.Min.X</span>
<span class="hidden"><a id="L62" href="#L62">    62</a>  </span><span>}</span>
<span class="hidden"><a id="L63" href="#L63">    63</a>  </span>
<span class="hidden"><a id="L64" href="#L64">    64</a>  </span><span class="text">// Set converts the given colour to the RGB space and sets it at the given</span>
<span class="hidden"><a id="L65" href="#L65">    65</a>  </span><span class="text">// coords.</span>
<span class="hidden"><a id="L66" href="#L66">    66</a>  </span><span>func (r *RGB) Set(x, y int, c color.Color) {</span>
<span class="hidden"><a id="L67" href="#L67">    67</a>  </span><span>	if !(image.Point{x, y}.In(r.Rect)) {</span>
<span class="hidden"><a id="L68" href="#L68">    68</a>  </span><span>		return</span>
<span class="hidden"><a id="L69" href="#L69">    69</a>  </span><span>	}</span>
<span class="hidden"><a id="L70" href="#L70">    70</a>  </span>
<span class="hidden"><a id="L71" href="#L71">    71</a>  </span><span>	rr, g, b, _ := c.RGBA()</span>
<span class="hidden"><a id="L72" href="#L72">    72</a>  </span><span>	r.Pix[r.PixOffset(x, y)] = lcolor.RGB{</span>
<span class="hidden"><a id="L73" href="#L73">    73</a>  </span><span>		R: uint8(rr &gt;&gt; 8),</span>
<span class="hidden"><a id="L74" href="#L74">    74</a>  </span><span>		G: uint8(g &gt;&gt; 8),</span>
<span class="hidden"><a id="L75" href="#L75">    75</a>  </span><span>		B: uint8(b &gt;&gt; 8),</span>
<span class="hidden"><a id="L76" href="#L76">    76</a>  </span><span>	}</span>
<span class="hidden"><a id="L77" href="#L77">    77</a>  </span><span>}</span>
<span class="hidden"><a id="L78" href="#L78">    78</a>  </span>
<span class="hidden"><a id="L79" href="#L79">    79</a>  </span><span class="text">// SetRGB directly set an RGB colour to the given coords.</span>
<span class="hidden"><a id="L80" href="#L80">    80</a>  </span><span>func (r *RGB) SetRGB(x, y int, rgb lcolor.RGB) {</span>
<span class="hidden"><a id="L81" href="#L81">    81</a>  </span><span>	if !(image.Point{x, y}.In(r.Rect)) {</span>
<span class="hidden"><a id="L82" href="#L82">    82</a>  </span><span>		return</span>
<span class="hidden"><a id="L83" href="#L83">    83</a>  </span><span>	}</span>
<span class="hidden"><a id="L84" href="#L84">    84</a>  </span>
<span class="hidden"><a id="L85" href="#L85">    85</a>  </span><span>	r.Pix[r.PixOffset(x, y)] = rgb</span>
<span class="hidden"><a id="L86" href="#L86">    86</a>  </span><span>}</span>
<span class="hidden"><a id="L87" href="#L87">    87</a>  </span>
<span class="hidden"><a id="L88" href="#L88">    88</a>  </span><span class="text">// SubImage returns the Image viewable through the given bounds.</span>
<span class="hidden"><a id="L89" href="#L89">    89</a>  </span><span>func (r *RGB) SubImage(rt image.Rectangle) image.Image {</span>
<span class="hidden"><a id="L90" href="#L90">    90</a>  </span><span>	rt = rt.Intersect(r.Rect)</span>
<span class="hidden"><a id="L91" href="#L91">    91</a>  </span>
<span class="hidden"><a id="L92" href="#L92">    92</a>  </span><span>	if rt.Empty() {</span>
<span class="hidden"><a id="L93" href="#L93">    93</a>  </span><span>		return &amp;RGB{}</span>
<span class="hidden"><a id="L94" href="#L94">    94</a>  </span><span>	}</span>
<span class="hidden"><a id="L95" href="#L95">    95</a>  </span>
<span class="hidden"><a id="L96" href="#L96">    96</a>  </span><span>	return &amp;RGB{</span>
<span class="hidden"><a id="L97" href="#L97">    97</a>  </span><span>		Pix:    r.Pix[r.PixOffset(rt.Min.X, rt.Min.Y):],</span>
<span class="hidden"><a id="L98" href="#L98">    98</a>  </span><span>		Stride: r.Stride,</span>
<span class="hidden"><a id="L99" href="#L99">    99</a>  </span><span>		Rect:   rt,</span>
<span class="hidden"><a id="L100" href="#L100">   100</a>  </span><span>	}</span>
<span class="hidden"><a id="L101" href="#L101">   101</a>  </span><span>}</span>
<span class="hidden"><a id="L102" href="#L102">   102</a>  </span></pre>
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