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		<h1><a href="/minewebgen">minewebgen</a> - internal/generator/main.go</h1>
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<span class="hidden"><a id="L1" href="#L1">     1</a>  </span><span>package main <span class="text">// import &#34;vimagination.zapto.org/minewebgen/internal/generator&#34;</span></span>
<span class="hidden"><a id="L2" href="#L2">     2</a>  </span><span></span>
<span class="hidden"><a id="L3" href="#L3">     3</a>  </span><span>import (</span>
<span class="hidden"><a id="L4" href="#L4">     4</a>  </span><span>	&#34;encoding/json&#34;</span>
<span class="hidden"><a id="L5" href="#L5">     5</a>  </span><span>	&#34;image/color&#34;</span>
<span class="hidden"><a id="L6" href="#L6">     6</a>  </span><span>	&#34;os&#34;</span>
<span class="hidden"><a id="L7" href="#L7">     7</a>  </span><span>	&#34;path&#34;</span>
<span class="hidden"><a id="L8" href="#L8">     8</a>  </span><span></span>
<span class="hidden"><a id="L9" href="#L9">     9</a>  </span><span>	&#34;vimagination.zapto.org/byteio&#34;</span>
<span class="hidden"><a id="L10" href="#L10">    10</a>  </span><span>	&#34;vimagination.zapto.org/minecraft&#34;</span>
<span class="hidden"><a id="L11" href="#L11">    11</a>  </span><span>	&#34;vimagination.zapto.org/minewebgen/internal/data&#34;</span>
<span class="hidden"><a id="L12" href="#L12">    12</a>  </span><span>	&#34;vimagination.zapto.org/ora&#34;</span>
<span class="hidden"><a id="L13" href="#L13">    13</a>  </span><span>)</span>
<span class="hidden"><a id="L14" href="#L14">    14</a>  </span><span></span>
<span class="hidden"><a id="L15" href="#L15">    15</a>  </span><span>func LoadGenerator(f *os.File) (*generator, error) {</span>
<span class="hidden"><a id="L16" href="#L16">    16</a>  </span><span>	g := new(generator)</span>
<span class="hidden"><a id="L17" href="#L17">    17</a>  </span><span>	err := json.NewDecoder(f).Decode(&amp;g.generator)</span>
<span class="hidden"><a id="L18" href="#L18">    18</a>  </span><span>	if err != nil {</span>
<span class="hidden"><a id="L19" href="#L19">    19</a>  </span><span>		return nil, err</span>
<span class="hidden"><a id="L20" href="#L20">    20</a>  </span><span>	}</span>
<span class="hidden"><a id="L21" href="#L21">    21</a>  </span><span>	if len(g.generator.Terrain) == 0 {</span>
<span class="hidden"><a id="L22" href="#L22">    22</a>  </span><span>		g.generator.Terrain = []data.ColourBlocks{{Name: &#34;Empty&#34;}}</span>
<span class="hidden"><a id="L23" href="#L23">    23</a>  </span><span>	}</span>
<span class="hidden"><a id="L24" href="#L24">    24</a>  </span><span>	if len(g.generator.Biomes) == 0 {</span>
<span class="hidden"><a id="L25" href="#L25">    25</a>  </span><span>		g.generator.Biomes = []data.ColourBiome{{Name: &#34;Plains&#34;, Biome: 1}}</span>
<span class="hidden"><a id="L26" href="#L26">    26</a>  </span><span>	}</span>
<span class="hidden"><a id="L27" href="#L27">    27</a>  </span><span>	if len(g.generator.Plants) == 0 {</span>
<span class="hidden"><a id="L28" href="#L28">    28</a>  </span><span>		g.generator.Plants = []data.ColourBlocks{{Name: &#34;Empty&#34;}}</span>
<span class="hidden"><a id="L29" href="#L29">    29</a>  </span><span>	}</span>
<span class="hidden"><a id="L30" href="#L30">    30</a>  </span><span></span>
<span class="hidden"><a id="L31" href="#L31">    31</a>  </span><span>	g.Terrain.Blocks = make([]data.Blocks, len(g.generator.Terrain)+1)</span>
<span class="hidden"><a id="L32" href="#L32">    32</a>  </span><span>	g.Terrain.Palette = make(color.Palette, len(g.generator.Terrain))</span>
<span class="hidden"><a id="L33" href="#L33">    33</a>  </span><span>	for i := range g.generator.Terrain {</span>
<span class="hidden"><a id="L34" href="#L34">    34</a>  </span><span>		g.Terrain.Blocks[i] = g.generator.Terrain[i].Blocks</span>
<span class="hidden"><a id="L35" href="#L35">    35</a>  </span><span>		g.Terrain.Palette[i] = g.generator.Terrain[i].Colour</span>
<span class="hidden"><a id="L36" href="#L36">    36</a>  </span><span>	}</span>
<span class="hidden"><a id="L37" href="#L37">    37</a>  </span><span>	g.Terrain.Blocks[len(g.Terrain.Blocks)-1].Base.ID = 9</span>
<span class="hidden"><a id="L38" href="#L38">    38</a>  </span><span></span>
<span class="hidden"><a id="L39" href="#L39">    39</a>  </span><span>	g.Biomes.Values = make([]minecraft.Biome, len(g.generator.Biomes))</span>
<span class="hidden"><a id="L40" href="#L40">    40</a>  </span><span>	g.Biomes.Palette = make(color.Palette, len(g.generator.Biomes))</span>
<span class="hidden"><a id="L41" href="#L41">    41</a>  </span><span>	for i := range g.generator.Biomes {</span>
<span class="hidden"><a id="L42" href="#L42">    42</a>  </span><span>		g.Biomes.Values[i] = g.generator.Biomes[i].Biome</span>
<span class="hidden"><a id="L43" href="#L43">    43</a>  </span><span>		g.Biomes.Palette[i] = g.generator.Biomes[i].Colour</span>
<span class="hidden"><a id="L44" href="#L44">    44</a>  </span><span>	}</span>
<span class="hidden"><a id="L45" href="#L45">    45</a>  </span><span></span>
<span class="hidden"><a id="L46" href="#L46">    46</a>  </span><span>	g.Plants.Blocks = make([]data.Blocks, len(g.generator.Plants))</span>
<span class="hidden"><a id="L47" href="#L47">    47</a>  </span><span>	g.Plants.Palette = make(color.Palette, len(g.generator.Plants))</span>
<span class="hidden"><a id="L48" href="#L48">    48</a>  </span><span>	for i := range g.generator.Plants {</span>
<span class="hidden"><a id="L49" href="#L49">    49</a>  </span><span>		g.Plants.Blocks[i] = g.generator.Plants[i].Blocks</span>
<span class="hidden"><a id="L50" href="#L50">    50</a>  </span><span>		g.Plants.Palette[i] = g.generator.Plants[i].Colour</span>
<span class="hidden"><a id="L51" href="#L51">    51</a>  </span><span>	}</span>
<span class="hidden"><a id="L52" href="#L52">    52</a>  </span><span>	return g, nil</span>
<span class="hidden"><a id="L53" href="#L53">    53</a>  </span><span>}</span>
<span class="hidden"><a id="L54" href="#L54">    54</a>  </span><span></span>
<span class="hidden"><a id="L55" href="#L55">    55</a>  </span><span>func main() {</span>
<span class="hidden"><a id="L56" href="#L56">    56</a>  </span><span>	r := byteio.StickyLittleEndianReader{Reader: os.Stdin}</span>
<span class="hidden"><a id="L57" href="#L57">    57</a>  </span><span>	w := byteio.StickyLittleEndianWriter{Writer: os.Stdout}</span>
<span class="hidden"><a id="L58" href="#L58">    58</a>  </span><span>	if err := generate(&amp;r, &amp;w, os.NewFile(3, &#34;data.ora&#34;)); err != nil {</span>
<span class="hidden"><a id="L59" href="#L59">    59</a>  </span><span>		w.WriteUint8(0)</span>
<span class="hidden"><a id="L60" href="#L60">    60</a>  </span><span>		data.WriteString(&amp;w, err.Error())</span>
<span class="hidden"><a id="L61" href="#L61">    61</a>  </span><span>		os.Exit(1)</span>
<span class="hidden"><a id="L62" href="#L62">    62</a>  </span><span>	}</span>
<span class="hidden"><a id="L63" href="#L63">    63</a>  </span><span>}</span>
<span class="hidden"><a id="L64" href="#L64">    64</a>  </span><span></span>
<span class="hidden"><a id="L65" href="#L65">    65</a>  </span><span>func generate(r *byteio.StickyLittleEndianReader, w *byteio.StickyLittleEndianWriter, of *os.File) error {</span>
<span class="hidden"><a id="L66" href="#L66">    66</a>  </span><span>	memoryLimit := r.ReadUint64()</span>
<span class="hidden"><a id="L67" href="#L67">    67</a>  </span><span>	size := r.ReadInt64()</span>
<span class="hidden"><a id="L68" href="#L68">    68</a>  </span><span>	gPath := data.ReadString(r)</span>
<span class="hidden"><a id="L69" href="#L69">    69</a>  </span><span>	levelName := data.ReadString(r)</span>
<span class="hidden"><a id="L70" href="#L70">    70</a>  </span><span>	mapPath := data.ReadString(r)</span>
<span class="hidden"><a id="L71" href="#L71">    71</a>  </span><span>	if r.Err != nil {</span>
<span class="hidden"><a id="L72" href="#L72">    72</a>  </span><span>		return r.Err</span>
<span class="hidden"><a id="L73" href="#L73">    73</a>  </span><span>	}</span>
<span class="hidden"><a id="L74" href="#L74">    74</a>  </span><span>	o, err := ora.Open(of, size)</span>
<span class="hidden"><a id="L75" href="#L75">    75</a>  </span><span>	if err != nil {</span>
<span class="hidden"><a id="L76" href="#L76">    76</a>  </span><span>		return err</span>
<span class="hidden"><a id="L77" href="#L77">    77</a>  </span><span>	}</span>
<span class="hidden"><a id="L78" href="#L78">    78</a>  </span><span>	f, err := os.Open(path.Join(gPath, &#34;data.gen&#34;))</span>
<span class="hidden"><a id="L79" href="#L79">    79</a>  </span><span>	if err != nil {</span>
<span class="hidden"><a id="L80" href="#L80">    80</a>  </span><span>		return err</span>
<span class="hidden"><a id="L81" href="#L81">    81</a>  </span><span>	}</span>
<span class="hidden"><a id="L82" href="#L82">    82</a>  </span><span>	g, err := LoadGenerator(f)</span>
<span class="hidden"><a id="L83" href="#L83">    83</a>  </span><span>	if e := f.Close(); e != nil {</span>
<span class="hidden"><a id="L84" href="#L84">    84</a>  </span><span>		return e</span>
<span class="hidden"><a id="L85" href="#L85">    85</a>  </span><span>	}</span>
<span class="hidden"><a id="L86" href="#L86">    86</a>  </span><span>	if err != nil {</span>
<span class="hidden"><a id="L87" href="#L87">    87</a>  </span><span>		return err</span>
<span class="hidden"><a id="L88" href="#L88">    88</a>  </span><span>	}</span>
<span class="hidden"><a id="L89" href="#L89">    89</a>  </span><span></span>
<span class="hidden"><a id="L90" href="#L90">    90</a>  </span><span>	b := o.Bounds()</span>
<span class="hidden"><a id="L91" href="#L91">    91</a>  </span><span>	w.WriteUint8(2)</span>
<span class="hidden"><a id="L92" href="#L92">    92</a>  </span><span>	w.WriteInt32(int32(b.Max.X) &gt;&gt; 4)</span>
<span class="hidden"><a id="L93" href="#L93">    93</a>  </span><span>	w.WriteInt32(int32(b.Max.Y) &gt;&gt; 4)</span>
<span class="hidden"><a id="L94" href="#L94">    94</a>  </span><span></span>
<span class="hidden"><a id="L95" href="#L95">    95</a>  </span><span>	c := make(chan paint, 1024)</span>
<span class="hidden"><a id="L96" href="#L96">    96</a>  </span><span>	m := make(chan string, 4)</span>
<span class="hidden"><a id="L97" href="#L97">    97</a>  </span><span>	e := make(chan struct{}, 0)</span>
<span class="hidden"><a id="L98" href="#L98">    98</a>  </span><span>	go func() {</span>
<span class="hidden"><a id="L99" href="#L99">    99</a>  </span><span>		defer close(e)</span>
<span class="hidden"><a id="L100" href="#L100">   100</a>  </span><span>		defer close(m)</span>
<span class="hidden"><a id="L101" href="#L101">   101</a>  </span><span>		defer close(c)</span>
<span class="hidden"><a id="L102" href="#L102">   102</a>  </span><span>		for {</span>
<span class="hidden"><a id="L103" href="#L103">   103</a>  </span><span>			select {</span>
<span class="hidden"><a id="L104" href="#L104">   104</a>  </span><span>			case message := &lt;-m:</span>
<span class="hidden"><a id="L105" href="#L105">   105</a>  </span><span>				w.WriteUint8(3)</span>
<span class="hidden"><a id="L106" href="#L106">   106</a>  </span><span>				data.WriteString(w, message)</span>
<span class="hidden"><a id="L107" href="#L107">   107</a>  </span><span>			case p := &lt;-c:</span>
<span class="hidden"><a id="L108" href="#L108">   108</a>  </span><span>				w.WriteUint8(4)</span>
<span class="hidden"><a id="L109" href="#L109">   109</a>  </span><span>				w.WriteInt32(p.X)</span>
<span class="hidden"><a id="L110" href="#L110">   110</a>  </span><span>				w.WriteInt32(p.Y)</span>
<span class="hidden"><a id="L111" href="#L111">   111</a>  </span><span>				r, g, b, a := p.RGBA()</span>
<span class="hidden"><a id="L112" href="#L112">   112</a>  </span><span>				w.WriteUint8(uint8(r &gt;&gt; 8))</span>
<span class="hidden"><a id="L113" href="#L113">   113</a>  </span><span>				w.WriteUint8(uint8(g &gt;&gt; 8))</span>
<span class="hidden"><a id="L114" href="#L114">   114</a>  </span><span>				w.WriteUint8(uint8(b &gt;&gt; 8))</span>
<span class="hidden"><a id="L115" href="#L115">   115</a>  </span><span>				w.WriteUint8(uint8(a &gt;&gt; 8))</span>
<span class="hidden"><a id="L116" href="#L116">   116</a>  </span><span>			case &lt;-e:</span>
<span class="hidden"><a id="L117" href="#L117">   117</a>  </span><span>				return</span>
<span class="hidden"><a id="L118" href="#L118">   118</a>  </span><span>			}</span>
<span class="hidden"><a id="L119" href="#L119">   119</a>  </span><span>		}</span>
<span class="hidden"><a id="L120" href="#L120">   120</a>  </span><span>	}()</span>
<span class="hidden"><a id="L121" href="#L121">   121</a>  </span><span></span>
<span class="hidden"><a id="L122" href="#L122">   122</a>  </span><span>	err = g.Generate(levelName, mapPath, o, c, m, memoryLimit)</span>
<span class="hidden"><a id="L123" href="#L123">   123</a>  </span><span></span>
<span class="hidden"><a id="L124" href="#L124">   124</a>  </span><span>	e &lt;- struct{}{}</span>
<span class="hidden"><a id="L125" href="#L125">   125</a>  </span><span>	&lt;-e</span>
<span class="hidden"><a id="L126" href="#L126">   126</a>  </span><span>	return err</span>
<span class="hidden"><a id="L127" href="#L127">   127</a>  </span><span>}</span>
<span class="hidden"><a id="L128" href="#L128">   128</a>  </span><span></span>
<span class="hidden"><a id="L129" href="#L129">   129</a>  </span><span>type paint struct {</span>
<span class="hidden"><a id="L130" href="#L130">   130</a>  </span><span>	color.Color</span>
<span class="hidden"><a id="L131" href="#L131">   131</a>  </span><span>	X, Y int32</span>
<span class="hidden"><a id="L132" href="#L132">   132</a>  </span><span>}</span>
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